You’d start as Cavemen and need to build up your economy before transitions to the next age. You might be able to get lucky rushing with some Cave-Soldiers but if you were too slow your rock-throwing would get rolled by arrows.
So then the game turned from a military race to an expansion and economy race to move to the best age as quickly as possible. The maps were soooo big, but borders would be defined in early ages, so eventually you’d bump with your neighbor.
Then the negotiating starts. Alliances and resource trades - could be broken at any time but 2 Bronze Age better than 1.
I miss slowburn RTS. I hate the big person on small map look of Age of Empires. I wish Manor Lords woulda been dev’d harder into a solid RTS game, now that’s a big map.
Thanks for the recommendation! I haven’t tried Sins yet but I have tried Solaris and wasn’t a super fan of it; there’s a lot going on and a lot of reading -> I assumed it was very similar.
For me personally, I think the sweetspot is Medieval and physics-based. Like, in Starcraft the micro is subtle, but still mostly insta-hit; probably easier to program. In Empire Earth, you could micro the hell out of longbows and Trebuchets because they would shoot to a specific location that you could move away from. As the ages progress though, the guns then lasers are all just insta-hit and that takes away the army micromanagement for me. I’m not a super fan of just build X to kill Y and just throw the armies at each other.
I really will have to give Sins of a Solar Empire a try; it’s not the first time it’s been recommended to me and it has piqued my interested in the past.
This is what I loved about Empire Earth.
You’d start as Cavemen and need to build up your economy before transitions to the next age. You might be able to get lucky rushing with some Cave-Soldiers but if you were too slow your rock-throwing would get rolled by arrows.
So then the game turned from a military race to an expansion and economy race to move to the best age as quickly as possible. The maps were soooo big, but borders would be defined in early ages, so eventually you’d bump with your neighbor.
Then the negotiating starts. Alliances and resource trades - could be broken at any time but 2 Bronze Age better than 1.
I miss slowburn RTS. I hate the big person on small map look of Age of Empires. I wish Manor Lords woulda been dev’d harder into a solid RTS game, now that’s a big map.
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Thanks for the recommendation! I haven’t tried Sins yet but I have tried Solaris and wasn’t a super fan of it; there’s a lot going on and a lot of reading -> I assumed it was very similar.
For me personally, I think the sweetspot is Medieval and physics-based. Like, in Starcraft the micro is subtle, but still mostly insta-hit; probably easier to program. In Empire Earth, you could micro the hell out of longbows and Trebuchets because they would shoot to a specific location that you could move away from. As the ages progress though, the guns then lasers are all just insta-hit and that takes away the army micromanagement for me. I’m not a super fan of just build X to kill Y and just throw the armies at each other.
I really will have to give Sins of a Solar Empire a try; it’s not the first time it’s been recommended to me and it has piqued my interested in the past.
Why not Manor Lords? That one is pretty slow too.
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