ColdWater@lemmy.ca to Linux Gaming@lemmy.worldEnglish · 2 个月前On Linux native vulkan games actually beat windows with nvdia gpu (ignore the cat pic, pictures comparison in body of the post)lemmy.caimagemessage-square121linkfedilinkarrow-up1351arrow-down114file-text
arrow-up1337arrow-down1imageOn Linux native vulkan games actually beat windows with nvdia gpu (ignore the cat pic, pictures comparison in body of the post)lemmy.caColdWater@lemmy.ca to Linux Gaming@lemmy.worldEnglish · 2 个月前message-square121linkfedilinkfile-text
minus-squarePonyOfWar@pawb.sociallinkfedilinkEnglisharrow-up39arrow-down1·edit-22 个月前In many games it does, but I’m not sure this comparison is a good example of that, as it shows persistent CPU stutter on Linux. With those spikes, Windows would be the smoother experience even if the average frametimes are slightly better on Linux.
minus-squarekieron115@startrek.websitelinkfedilinkEnglisharrow-up10·2 个月前Yeah I’m not sure what’s up with that, maybe OP needs to try a different scheduler?
minus-squaresp3ctr4l@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·2 个月前As I… think has been mentioned elsewhere in this thread, you can run Gamescope + Proton + Wayland, and force the refresh rate. You can do this with xrandr or sometimes some games actually expose it as a thing you can directly configure. Presumably, you could set this to, for this example, 90, and probably help out the frame timing variance a bit.
In many games it does, but I’m not sure this comparison is a good example of that, as it shows persistent CPU stutter on Linux. With those spikes, Windows would be the smoother experience even if the average frametimes are slightly better on Linux.
Yeah I’m not sure what’s up with that, maybe OP needs to try a different scheduler?
As I… think has been mentioned elsewhere in this thread, you can run Gamescope + Proton + Wayland, and force the refresh rate.
You can do this with xrandr or sometimes some games actually expose it as a thing you can directly configure.
Presumably, you could set this to, for this example, 90, and probably help out the frame timing variance a bit.