• athatet@lemmy.zip
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    3 days ago

    What are you talking about? Game devs are constantly being laid off even after the product they create, creates profits for the corp.

    • ampersandrew@lemmy.world
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      3 days ago

      That’s a different story entirely. That’s poor allocation of resources on large projects, when certain disciplines needed at the end of a project don’t necessarily have work to do at the beginning of another. The money that hired those people in the first place still came from selling the company’s previous video games.

      • Omnipitaph@reddthat.com
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        3 days ago

        Eh, there are enough news reports of record profit game sales followed by massive layoffs to say otherwise. The poor allocation of resources you’re talking about? Bonuses to upper management :/

        I will 100% pay full price for an indie-published game, or for a game published by an honorable corp. If that company is fucking over its development team, layed off the development team after a successful launch, or is doing some unscrupulous shit, the black flag is raised.

        If further projects by that big corp aren’t funded, oh no! That’s the point. Starve the bastards enough that they change their ways or give up the game.

        • ampersandrew@lemmy.world
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          3 days ago

          Eh, there are enough news reports of record profit game sales followed by massive layoffs to say otherwise.

          That doesn’t dispute what I said in the slightest.

            • ampersandrew@lemmy.world
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              3 days ago

              Yes, those are not conflicting pieces of information. The poor allocation of resources is not having a Project B ready for people to move to when their job on Project A is done.