Genshin impact gets annoying and grindy from what i’ve seen and there isnt even gooner characters like in zzz. (Take ts with a pinch of salt since i haven’t played it much)
There’s a lot of both. No wonder it’s a running joke in the Genshin community how many designs have “coochie flaps”, detached sleeves or thigh straps. Or the ever-present high heels on female characters, no matter if she’s a jungle explorer or a desert warrior.
Eh idk, I play Genshin for the open-world exploration, which I find really enjoyable. Also love the landscapes and music. The combat is alright too, but the story is below mediocre, and the monetisation is predatory af.
Genshin Impact does storytelling really bad but I don’t know how to explain why. I’m not aversed to games with lengthy dialogue (I love the Persona games for example), but Genshin Impact feels like a slog to sit through 95% of the time.
Does it get better as it progresses? I dropped the game in Inazuma iirc part 3, might play until end of sumeru or fontaine (whichever is later) in a distant future just for finishing up what I started almost 2 yrs ago. Or wait till the story concludes then play the whole thing, if it ever actually concludes.
I don’t think it will ever conclude. It does get better but not consistently. Most times I’d still get fatigued from all the dialogue but there are very rewarding moments at the end of some quests that make it feel worth it.
The quests that have been consistently good in my opinion are the “intermission quests” - the last major quest of each region before the next. The last quest of Sumeru is the most memorable one for me.
Saaame, I love games with a ton of dialogue, hell one of my favourite games ever is Disco Elysium. And it’s not even that Genshin’s story is that bad, but it is told and localised very badly. It’s basically the trope of r/Im14andthisisdeep - an overall pretty shallow and meandering story (probably due to its gacha nature), often told using such an extremely dry and ornate language (probably due to direct translation from Chinese) with tons of characters and concepts thrown in in the attempt to pretend it’s something epic and profound, that the end result feels really disjointed. Also Paimon’s constant inane intrusions and hogging of the Traveler’s role is just actively bad storytelling.
Genshin impact gets annoying and grindy from what i’ve seen and there isnt even gooner characters like in zzz. (Take ts with a pinch of salt since i haven’t played it much)
Have been playing both of these games since day 1, haven’t grinded once, haven’t spent money.
I just enjoy the exploration and story, but maybe that’s a rare mindset to have with gacha.
I only play ZZZ but I thought I’ve seen many gooner designs in Genshin media? They do often go for fanciful outfits, but they’re pretty well designed.
For me fanciful outfits ≠ gooner content but maybe you mean something specific?
There’s a lot of both. No wonder it’s a running joke in the Genshin community how many designs have “coochie flaps”, detached sleeves or thigh straps. Or the ever-present high heels on female characters, no matter if she’s a jungle explorer or a desert warrior.
Eh idk, I play Genshin for the open-world exploration, which I find really enjoyable. Also love the landscapes and music. The combat is alright too, but the story is below mediocre, and the monetisation is predatory af.
Genshin Impact does storytelling really bad but I don’t know how to explain why. I’m not aversed to games with lengthy dialogue (I love the Persona games for example), but Genshin Impact feels like a slog to sit through 95% of the time.
Does it get better as it progresses? I dropped the game in Inazuma iirc part 3, might play until end of sumeru or fontaine (whichever is later) in a distant future just for finishing up what I started almost 2 yrs ago. Or wait till the story concludes then play the whole thing, if it ever actually concludes.
I don’t think it will ever conclude. It does get better but not consistently. Most times I’d still get fatigued from all the dialogue but there are very rewarding moments at the end of some quests that make it feel worth it.
The quests that have been consistently good in my opinion are the “intermission quests” - the last major quest of each region before the next. The last quest of Sumeru is the most memorable one for me.
Saaame, I love games with a ton of dialogue, hell one of my favourite games ever is Disco Elysium. And it’s not even that Genshin’s story is that bad, but it is told and localised very badly. It’s basically the trope of r/Im14andthisisdeep - an overall pretty shallow and meandering story (probably due to its gacha nature), often told using such an extremely dry and ornate language (probably due to direct translation from Chinese) with tons of characters and concepts thrown in in the attempt to pretend it’s something epic and profound, that the end result feels really disjointed. Also Paimon’s constant inane intrusions and hogging of the Traveler’s role is just actively bad storytelling.